![]() ![]() Prevent black holes from spawning close to ancient structures ![]() Performance optimizations, especially on medium and low settings Grey Goos are no longer affected by ARC-9000 Increased Nano Injector repair amount to match the required Nano Bots Increased speed at which plasma is collected in plasma fields Further increased Time Extender cooldown durations Set maximum number of ARC-9000s per secondary slot from 2 to 1 Balanced Ancient "Teleporter" alien: Less damage but better accuracy Increased Missile Defense System duration Damage Limiter consumable reduction is now calculated separately after armor damage reduction instead of adding it to the armor damage reduction Reduced Shield Booster Mk2 and Mk3 bonus Reduced energy consumption of device mods Reduced energy consumption of some weapon mods Replace Gatling Turret with Front Shield Generator in Gunship Loadout C Okkar Interceptors will now occasionally use teleporters Show total cost of perks with sub levels and credits already spent on level Give a credits bonus for each sector reached Spawn superior loot with high enhanced weapons chance behind locked doors of derelict colonial stations Gunship turret kills and player drone kills will now reset the kill timer while using the Berzerker glyph Changed "Devastator" subroutine values from 50% / 30% to 40% / 40% Increased "Leech" glyph hull hitpoints regeneration from 10 HP to 20 HP per kill Decreased "Bullseye" glyph shield regeneration percentage from 20% to 10% ![]() Changed "Predetermination" glyph positive effect: Instead of no jump suppressors G&B and Okkar are now hostile to each other Changed "Low Profile" glyph negative effect: Instead of increased jump cooldown there is now a jump suppressor in every location Added "radar memory": scanned objects will now remain on the HUD indefinitely Added option to switch Yaw and Roll mapping for controller Added VR support for Oculus Rift and HTC Vive Please read our thoughts on this right below the list of changes. Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.Ī change that might need some explaining is the removal of scanning probes. The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |